Anatomy Research App (VR)

Screenshot of the VR app

In 2017 I developed a virtual reality application for use by the McMaster University Anatomy Lab. Developed in Unity and utiilizing the SteamVR SDK, the program allowed users to walk around a virtual space and interact with a 3D model of a pelvis.


The model chosen was a duplicate of a plastic model that the McMaster Anatomy Lab already possessed, and it was digitized using photogrammetry.


The virtual reality application was then used to study whether students learned as well when utilizing a 3D virtual reality object in comparison to those studying from the plastic model in the real world. This was then further compared to those studying using a cadaveric pelvis.