CP Blastoff

Screenshot of map from a characters perspective. The room around them contains red computer banks on one side, and blue on the other.

Level design by Andrew Carreiro and myself for the videogame Team Fortress 2.

Created for our fourth year Multimedia thesis at McMaster University, CP_Blastoff was my first attempt at a level design, and only Andrew’s second. Created using the Valve Corporation Hammer Editor, it was a control-point style map where battling teams fought over five control points. Once a team captures all of the control points, they win the game.